A couple weeks ago, a couple of new pieces of mobile phone software debuted, both (coincidentally, I think) connected to Microsoft. ZenZui, a company spun out of Microsoft’s research labs that’s developed a new interface for mobile content browsing, and Deepfish, a mobile browser also from the company’s labs. In addition to the Microsoft connection, both ZenZui and Deepfish have something else in common: they’re both built around the idea of “zooming”.
Deepfish (you can check out its demo renders web pages by using a server-side element to send thumbnail images down to a mobile device, and users then choose where they want to zoom in; the system then sends down more detailed versions of the area users want to see up close. ZenZui (they’ve got a demo video too) could be seen as a widget type of system, in which users select “tiles” that represent precached content from various web sites or content provider (sounds similar to Adobe’s Flash Cast). ZenZui — the Zui stands for zoomable user interface — gives users a display of a large number of tiles, then they zoom in to clusters of four, then zoom into an individual tile that displays the relevant content.
Marek Pawlowski has some interesting thoughts on ZenZui as part of a trend towards an object-based, rather than list-based UI, and says such an idea makes a lot more sense in a world where data plays a more central role to the mobile experience — and in particular, one where operators want to drive data usage (hence deals such as Verizon’s to offer Flash Cast). I don’t disagree with him at all, but I’m a little more intrigued by the use of zooming as the central feature of the UI of both ZenZui and Deepfish to accomplish this, because it seems like they’re both simply trying to devise a way to fit more information onto the limited space of a mobile device’s screen.
A common complaint about the mobile web is that it’s unattractive, or even useless, because of the small screen size, but I’ve never much bought into that. Is this focus on zooming a reflection of the idea that making the mobile web and mobile content better is just a question of fitting more on the screen? When we talk about “more” in this context, the focus should be on richness, not sheer quantity, and I remain convinced that this is a information architecture issue as much as a technical issue. The right idea isn’t to simply throw more information at mobile users, but to deliver better information to them.
Deepfish and ZenZui are both interesting products with their own merits, and both do offer a lot of ideas on how to improve the mobile browsing experience. I’m just not convinced that the optimal solution is going to be based only around making it easier for mobile users to sort through more information and content





You know, a search for zoomable interface in the ACM digital library will serve up a number of academic papers to show that they actually are not good UIs to allow a user to perform a simple task. They are worse, IIRC, that fish-eye interfaces, and those do not do much better than just panning anyway.
I agree that the notion a small screen can’t be affective is completely false. I’ve too been frustrated, but it’s mostly in cases where people are trying to simply put a mini-website onto the phone screen. Immediately affective or not, these two little projects are part of the evolution of the mobile web. Exciting stuff if you ask me!
[...] CTIA saw the arrival of Zenzui and Deepfish, both from Microsoft. Carlo Longino at MobHappy ponders - “Mobile UI Trends: Is More Better?” [...]
[...] Mobile UI Trends: Is More Better? [...]
I’ve used mobile sites on cell phones and blackberrys, and really, I believe the real issue with mobile websites is they don’t ‘get it’.
They either try to make the site ‘fit seemlessly’ into their design/branding concept and waste time (downloading, scrolling) thus irritating the user, or they try to go so simple, it has little to no practical use (obvious exceptions aside - if you’re looking for flight times, it’s a small simple form).
In either case, it seems it’s very rare for sites to make a version for smaller devices, and when they do, it’s more of a side project they hand off to the new guy - who’s got a hot date with the receptionist in 3 hours.
It’s not that hard to design a site for a mobile device, nor hard to get a website to check their browser.
I believe it really boils down to lack of effort - implying a perceived lack of market - regardless of what the talking head CEOs and Marketing folk say in zines. The effort is not being spent on this - by the content providers.
[...] Link: Mobile UI Trends: Is More Better? (mobhappy.com) [...]
[...] Mobile UI Trends: Is More Better? [...]