Archive | October, 2005

@Austin Games Conference – Towards The True Mobile Game

Mobile game guru Greg Costikyan, formerly with Nokia Research but now head of Manifesto Games, highlighted a number of problems facing the mobile games industry, and developers in particular. – The mobile gaming business model impedes innovation, because consumers buy games based on one line of text, and therefore are drawn to recognized brands (Tetris, […]

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Axe Falls On Gizmondo Execs

A commenter on Russell’s earlier post about Gizmondo execs and their interesting management payment plans turned us on to a little further scandal earlier in the week regarding some previous extracurricular activities of some of their executive team — apparently some of them had done some time in Sweden for fraud and organized crime. In […]

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@Austin Game Conference – Mobile Keynote

Jason Ford, the general manager of games and entertainment for Sprint Nextel gave the mobile keynote this morning at the Austin Game Conference. Here are some notes from his presentation: – All this talk about the “third screen” — the mobile phone is more like the 4th or 5th screen for gamers. – Who is […]

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Hello Helio

Hello Helio

One of the MVNOs I met with at CTIA, SK-Earthlink, has rebranded, and is now going by “Helio”. It’s still planning to launch in the spring here in the US, and hasn’t given many details on its content or pricing strategy yet, apart from saying it will target 18- to 30-year-olds with high-end devices and […]

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Spot The Base Station

Spot The Base Station

I saw this on Digg earlier: Can You Spot The Hidden Cell Towers? Nothing new or earth-shattering, but some relatively amusing pictures of base stations and antennas hidden in palm trees, cacti, or, my personal favorite, big plastic rocks. —–>Follow us on Twitter too: @russellbuckley and @caaarlo

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